Starsector coronal hypershunt

Canister Flak. Edit. Fires a large number of flak canisters with variable-timed proximity fuses all around the ship. –In-Game Description. This ship system is known to be used on the following ships: Manticore. Invictus.

Starsector coronal hypershunt. Advertisement While many types of medical doctors are capable of performing autopsies, most states or local government laws mandate that an appointed forensic pathologist do the work. These appointees are called medical examiners and have a...

The Revenant is a specialized logistics phase ship that functions as both a fuel tanker and a freighter at the same time, but does not possess any weapon mounts. Its Phase Field allows it to operate as part of a phase fleet without compromising the fleet's sensor profile. As mentioned in its description, the Revenant is not an efficient replacement for proper tankers or freight ships. While ...

An ultra-strong carbon nanomesh cable that is key to the construction of a space elevator. Greatly improves the efficiency of logistics between the surface of a planet and low orbit.In-Game Description The Fullerene Spool is a special Colony item. It can be installed into the Spaceport and Megaport industries. Fullerene Spools have a base price of 150 000 …Starsector - Coronal Hypershunt // EP39 - YouTube. Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played ...Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Dev mode can be activated by editing settings.json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Do note, however, that it will not fully activate it (e.g. …The Omen is rarely deployed due to the cost associated with maintaining such a technologically advanced ship. Its excellent shields and the EMP Emitter it carries make it a perfect escort for larger ships.In-Game Description The Omen provides amazing combat and strategic utility via its EMP Emitter ship system, and built-in High Resolution Sensors hullmod. The EMP Emitter is a powerful weapon ...The Corrupted Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Corrupted Nanoforges have a base price of 50 000 credits. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Appropriate industries are Heavy Industry or …Special Items. Special. Autonomous Mantle Bore · Biofactory Embryo · Catalytic Core · Combat Drone Replicator · Corrupted Nanoforge · Cryoarithmetic Engine · Dealmaker Holosuite · Fullerene Spool · Hypershunt Tap · Orbital Fusion Lamp · Plasma Dynamo · Pristine Nanoforge · Soil Nanites · Synchrotron Core. At least two versions out ...

14 5 comments Best Add a Comment orost • 2 yr. ago It's not on the map. You can try going to the map and checking the system view on all explored blue giants. If you've seen it before, it'll be visible there. For future reference, Captain's Log is a mod that will mark shunts and similar things on the map.This ship system is known to be used on the following ships: Venture (LP) Retribution Has 4 charges, regenerates one charge every 5 seconds. Propels the ship forward at extreme velocity by around 400 units. Actually detonates a bomb behind the ship, which deals 500 high explosive damage to anything in its radius. Has one second cooldown. Up to date for version 0.96 A rare and valuable independent AI core. This is the physical soul of an artificial intelligence, an artifact of astounding complexity capable of sophisticated thought exceeding the human mind. An object of fear, worship, and avarice; wars have been fought over the use and regulation of AI. An AI core is incapable of affecting the outside world on its own. Exploitation of its vast abilities ...This ship system is known to be used on the following ships: [SUPER ALABASTER] This system is unique to the [SUPER ALABASTER] ship. It's similar to the Damper Field, but much more powerful. Like the Damper Field, it halves all damage on destroyer-sized ships and disables active venting and shields. It also has two charges. Unlike the Damper …A Planetary Shield is a non-industry structure. It cannot be built immediately, as its blueprint must be found by completing the Red Planet quest. A Planetary Shield costs 750 000 credits to construct, and has a build time of 90 days. Planetary Shield applies a x3 multiplier to a colony's ground defense strength. 1,500 * (pop size - 2), multiplied by …Coronal Hypershunt : r/starsector by Ok-Butterscotch7834 Coronal Hypershunt So can i use this thing on existing colonies? I dont see the option to do so. The only information I found was in the "consider other factors" tab after surveying a colony. 8 5 comments Add a Comment Erund • 1 yr. ago The Autonomous Mantle Bore is a special item. It can be installed into the Mining industry. Autonomous Mantle Bores have a base price of 80 000 credits. Not a gas giant and not habitable. Increases production of Ore, Transplutonic Ore, and Organics by 3 units. Increases Pather interest by 4. As an industry item added in Version 0.95, a Autonomous Mantle Bore can be found in all Special Item ...

A little trick for coronal hypershunt fight I ran into coronal hypershunt when doing some exploration & bounty hunting, so I just used whatever in my fleet to give it a try. Did …300. Max turn rate. 120. Turn acceleration. 240. Nimble and equipped with a low-grade shield generator, the Claw is primarily a support fighter. The EMP damage it deals is temporarily crippling to poorly-shielded targets, but it's incapable of dealing much permanent damage on its own. –In-Game Description.A Planetary Shield is a non-industry structure. It cannot be built immediately, as its blueprint must be found by completing the Red Planet quest. A Planetary Shield costs 750 000 credits to construct, and has a build time of 90 days. Planetary Shield applies a x3 multiplier to a colony's ground defense strength. 1,500 * (pop size - 2), multiplied by …The Domain Exploration Derelict (or simply derelicts) are a "faction" representing the leftover exploration and colony ships sent by the Domain to explore the Sector. Some of these probes and ships are still around, waiting for someone to recover them. They are the remnants of the Explorarium, the Domain organization that first discovered and charted …The baseline specifications for ship loadouts are notoriously conservative, and an experienced engineer can push them well above their stated limits. Level 1. +20% maximum flux capacitors (all ships in fleet) Level 2. +20% maximum flux vents (all ships in fleet) Level 3. +10% ordnance points (all ships in fleet)Population & Infrastructure is a structure. It is automatically built at all colonies. Provides a monthly income of 10 000 credits a month, increasing by the same amount for each colony size past 3. Can provide +1 stability if the demand for Domestic Goods is met. Can provide +1 stability if the demand for Luxury Goods is met. Will incur a stability penalty if the …

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Originally developed by Diktat engineers after spending cycles dealing with the unique conditions of the inner Askonia system. Decreases the effect operating in a solar corona has on combat readiness by 75%; also has the same effect against storms in deep hyperspace. In combat situations, reduces energy damage taken by 10%. OP cost: 3/6/9/15 S-mod: …Reduces the ship's phase cloak activation cost to 0. Increases soft flux dissipation and weapon recharge rate by x2 while phased. When suffering critical damage that would otherwise destroy or disable the ship, it will initiate an emergency dive deep into p-space. The ships counts as having retreated and will emerge in normal space when combat is …The Pirates are a widespread minor faction in the Sector. The pirates have markets in many systems, and can build pirate bases in uninhabited star systems. Bases can cause pirate activity in a star system, which disrupts normal commerce and growth in the affected system, and can launch pirate raids on said systems. Other factions will sometimes post …"At The Gates" is the fifth and final (as of Starsector 0.95a) mission in the Galatia Academy mission chain, and the longest. The player performs multiple tasks towards reactivation of the gates. This mission is available by docking with the Academy at any time after completing "Project Ziggurat". Speak with Anahita Baird and then Scylla Coureuse on the comm directory to begin. Two separate ...Special Items. Special. Autonomous Mantle Bore · Biofactory Embryo · Catalytic Core · Combat Drone Replicator · Corrupted Nanoforge · Cryoarithmetic Engine · Dealmaker Holosuite · Fullerene Spool · Hypershunt Tap · Orbital Fusion Lamp · Plasma Dynamo · Pristine Nanoforge · Soil Nanites · Synchrotron Core. At least two versions out ... Provides a brief engine boost, propelling the ship forward at an extreme velocity. –In-Game Description. Very brief, very fast burn; moves about one ship length forward. Can still steer and use shields, but can't move backwards. Stores up to two charges. This ship system is known to be used on the following ships:

Index. Welcome to the StarSector Wiki forum! This forum can be used by members of this community to discuss topics related to their wiki. Some communities prefer to use the Community Portal instead for wiki discussions; it's up to you. Notes: You may have to purge this page to see changes; for more explanation and how to set up new forums, see ...14 9 comments Add a Comment VengefulJeweddit • 1 yr. ago use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. (you have to …Rugged Construction. Edit. Reduces most negative effects of d-mods by 50%. If disabled or destroyed in combat, the ship has a 50% chance to avoid new d-mods, and is almost always recoverable after the battle. Also reduces the supply cost to …This ship system is known to be used on the following ships: Venture (LP) Retribution Has 4 charges, regenerates one charge every 5 seconds. Propels the ship forward at extreme velocity by around 400 units. Actually detonates a bomb behind the ship, which deals 500 high explosive damage to anything in its radius. Has one second cooldown. Up to date for version 0.96Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Dev mode can be activated by editing settings.json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Do note, however, that it will not fully activate it (e.g. you're unable to modify other faction's colonies ... We take our fleet to the coronal hypershunt and engage its defenders.Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player spa...When you found a Corona hypershunt you have to defeat the 2 Doritos who guard it. They drop the most powerful weapons of the game mind you but killing them is a late game task because you need a really strong fleet to pull that of. After that you have to bring a lot of building materials to the hypershunt to repair it.The settings.json is located in Starsector\starsector-core\data\config\settings.json

Stealth Minefield. Edit. Mines attack enemy ships during battle. This only occurs on stations. Similar to the Doom 's Mine Strike ship system.

Starsector - Coronal Hypershunt // EP39 - YouTube. Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played ...The Atlas-class ships are large space-borne cargo platforms with FTL drive and a few defensive systems. Hundreds of containers can be latched on to the hull and carried with ease by this behemoth.Typically used to efficiently resupply entire outposts, the Atlas is ill suited to the small and fast trade runs that are the mainstay of commerce in the sector. Their slow speed and large size always ...300. Max turn rate. 120. Turn acceleration. 240. Nimble and equipped with a low-grade shield generator, the Claw is primarily a support fighter. The EMP damage it deals is temporarily crippling to poorly-shielded targets, but it's incapable of dealing much permanent damage on its own. –In-Game Description.The ship has a huge hangar and a commensurate small fleet of support craft. The number of fighter bays added by Converted Hangar is increased by 1, and its performance matches that of a dedicated fighter bay - all the penalties and modifiers including those to the ships deployment cost, are negated. The Vast Hangar is a built-in only hullmod.Dragonfire Torpedo Pod is an upscaled version of Dragonfire DEM Torpedo, with more than twice the ammunition capacity. All munition stats remain the same. Unfortunately, even as a large mount, the Dragonfire remains a highly impractical weapon. Costing 28 ordnance points, it's the second most expensive missile weapon in the game, yet it retains the …About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...The Scintilla light carrier is able to deploy two wings of drone fighters in combat. Although only able to mount light beam weapons, the Scintilal may bear a formidable missile loadout. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Illegal under Domain (and Hegemony) law, and an abomination to the Church of ...

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Coronal Hypershunt : r/starsector by Ok-Butterscotch7834 Coronal Hypershunt So can i use this thing on existing colonies? I dont see the option to do so. The only information I found was in the "consider other factors" tab after surveying a colony. 8 5 comments Add a Comment Erund • 1 yr. ago Fandom Apps Take your favorite fandoms with you and never miss a beat."At The Gates" is the fifth and final (as of Starsector 0.95a) mission in the Galatia Academy mission chain, and the longest. The player performs multiple tasks towards reactivation of the gates. This mission is available by docking with the Academy at any time after completing "Project Ziggurat". Speak with Anahita Baird and then Scylla Coureuse on the comm directory to begin. Two separate ... The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. The Gargoyle is a large defense drone deployed by ...0.8. The Gryphon is a dedicated missile cruiser designed to provide a highly mobile platform for heavy fire support. It is not a front-line cruiser, and so operates best when provided with escorts. Among the so-called "Cruiser School" wave of ships designed by Altair Exotech, the Gryphon was a key component of the power-projection strategy that ...Rift Beam: increased range to 600 (was: 400) Categories. Community content is available under CC-BY-SA unless otherwise noted. Creates space-time rifts along the beam length, targeted at nearby enemy missiles and fighters. Each rift deals up to 200 energy damage to nearby targets. 0.95.1a Rift Beam: increased range to 600 (was: 400)Starsector Mods Factions Hyperion Systems Hyperion Systems Endorsements 26 Unique DLs 1,580 Total DLs 2,014 Total views 26,116 Version 0.9.3-HF2 Download: Manual 11 items Last updated 06 August 2023 9:15AM Original upload 04 March 2020 7:04PM Created by NinjaSiren Uploaded by NinjaSiren Virus scan Safe to use Tags for this mod Tag this modFind a coronal hypershunt. fucking die Clear out the friends guarding it. Repair it. Establish a colony within 10 LY of the hypershunt, and slap that thingy on the colony. So long as …There are several factions in Starsector which the player can interact with. By default, all factions are neutral to the player except the pirates and the Luddic Path, who start as hostiles. Each faction operates one or more markets, which can be a planet, a station, or a planet with associated station. Markets spawn fleets and allow trading with the player or …It can be installed into the Refining industry. Catalytic Cores have a base price of 100 000 credits. No atmosphere. Increases Transplutonics and Metals production by 3 units. Increases Pather interest by 4. As an industry item added in Version 0.95, Catalytic Core can be found in all Special Item spawning locations.Hyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the ... ….

Orbital Fusion Lamp. Edit. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Safe operation requires prodigious quantities of volatiles. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. Thicker than strictly necessary hull plating provides protection against cosmic hazards both natural and human. –In-Game Description. The Colossus Mk.II -class Modified Freighter is an ill-advised modification of the civilian hull. It features several ballistic mounts and a built-in Hammer Barrage. It is fielded by the Luddic Path .300. Max turn rate. 120. Turn acceleration. 240. Nimble and equipped with a low-grade shield generator, the Claw is primarily a support fighter. The EMP damage it deals is temporarily crippling to poorly-shielded targets, but it's incapable of dealing much permanent damage on its own. –In-Game Description.The storage capacity of this ship is significantly degraded. Crew, cargo, and fuel capacity reduced by 25%. Supply cost to recover from deployment reduced by 20%. This D-mod only occurs on civilian ships. Only up to date for version 0.95.1. It is likely still broadly correct but not verified for...Originally developed by Diktat engineers after spending cycles dealing with the unique conditions of the inner Askonia system. Decreases the effect operating in a solar corona has on combat readiness by 75%; also has the same effect against storms in deep hyperspace. In combat situations, reduces energy damage taken by 10%. OP cost: 3/6/9/15 S-mod: Increases the protection from solar coronae ...Baikal Daud is the High Hegemon, the leader of the Hegemony faction. Daud is shorter than he is made to appear in the holos, which exaggerate his height for "image" purposes. Daud grew up in the hive-cities of Chicomoztoc, the capital world of the Hegemony. In c.190 during the Second AI War, as a patrol commander, Daud encountered the Tri-Tachyon Astral-class carrier TTS Ephemeral and pursued ...Various food products, preserved and packaged for export. Guaranteed shelf-life no less than five Domain-standard years.In-Game Description Food is a commodity found throughout the sector. Food is a moderately common product guarenteed to appear on most 'habitable' planet types; Arid, Jungle, Terran, and Tundra planets. It can also appear on …A little trick for coronal hypershunt fight I ran into coronal hypershunt when doing some exploration & bounty hunting, so I just used whatever in my fleet to give it a try. Did several S/L and found Doom can be really helpful for this fight. Starsector coronal hypershunt, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]