Underrail builds

 · The core of my damage comes from Traps, Expose Weakness and criticals, from my Super Steel Serrated knife. I have only seen ONE Energy edge, and at 46 quality, pure junk. I can handle Strongmen with ease, and was even able to kill a Naga easily. Uncanny Dodge is an absolute MVP for the heavy hitters and mob fights.

Underrail builds. Shotgun/AR Survival Build. « on: July 27, 2021, 01:08:21 pm ». Hello, my fellow subterranean denizens 😁. I would like to forward your way a stone-solid Shotgun build, with an Assault Rifle side-arm: It uses Stealth. It uses Quick-Tinker and Electrokinetic Imprint for combat control. Leading Shot (3) for -80% of Enemy Evasion.

Plasma Pistol- This is where the big damage comes from in this build. At 18 DEX it costs 24 ap to fire the plasma pistol, which is lowered to 22 under the effects of super solider drug. With adrenaline and temporal contraction this lets you attack 4 times with regular attacks and point shot. The plasma pistol can easily reach over 600% crit ...

Possible scenarios. Smugglers are held hostage by rogue Plasma Sentries. Player can safely ignore their problems. Smugglers have been imprisoned by three Lurkers. When approaching the camp unstealthed, the player gets knocked unconscious by Krix, disarmed and gets thrown into the holding cell with Zack and the others.Energy Pistol build. This is a crit build, which uses Energy Pistols' crazy crit damage when crafted with a Wave Amplifier. Most fights start with electroshock aimed shot for multiple kills, or an incendiary grenade to proc ambush for guaranteed crits. This one has just enough AP for 1 point shot, 2 laser or 1 Electropistol shots + grenade, or ...I've been mulling over a Firearm Pistol + Knife build: max DEX, dump PER. As Sheepherder said in the other thread, it's probably SI or special attack build. I'd rather diversify from SI that I've done a lot of. But the trouble seems to be feat starvation: there are Gun special abilities (Point Shot, Kneecap, Rapid, Execute), the New Feats I want to include (Gun Fu, Bullet Time), melee feats ...Re: Unarmed/Boxing Gloves Build. « Reply #3 on: November 09, 2016, 01:16:40 am ». It's ok to have only 3 in strength for melee. There are two approaches to melee - dex or str. The game will use str or dex (whichever is higher) to calculate your effective melee skill. Str melee build will get bonus str damage - for example you will get 80% ...Cave wizards represent. With high will and int they want to have anyways you get good returns on social stuff without much effort. [deleted] • 3 yr. ago. Either full psi (because of the synergy with will and persuasion & intimidation), or high intelligence laser pistol (as opposed to the dexterity build). High intelligence means you can spend ...

Underrail character build calculator & theorycrafting tool. Base. X. Strength: ? Dexterity: ... Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15 ...Pistol build + versatility ensures dexterity both reduces AP cost and increases effective skill, plus gun-fu increases point blank range through melee. Raise Guns to 70 for feats then pump the rest into melee instead. bullet time, gunslinger, aimed shot, gun fu are the most important feats you should get asap.Jun 14, 2021 · In Underrail: Expedition, player characters will be able to level past 25 and become a veteran character. To gain veteran levels, a character will require significantly more experience (both oddity and classical) than for regular levels. The maximum veteran level is 30 . Veteran levels increase derived character stats normally.I'm looking forward to finally playing Underrail. I've been looking at some potential builds and narrowed it down to 2 from this very thread, which I think I might have most fun with. 1. Sykar's PSI Stealth Sniper "Ghost" 2. hilfazer's Science! stealth pistol + 'nades and traps "Synergistic Glass Cannon of All Trades" Any comments or ...Metathermics is mostly for pure psi. A noob friendly build would be either a tin can AR or a stealthy SMG. Stealth saves you a lot of asspain and tanky builds don't scale as well as glass cannons do, but they are more forgiving. You can find some on the underrail forums or here but note that the best build is the one that works for you. I would recommend using speed hack at this point and in general. Use shaded visor for helmet, use high density padding for helmet and boots, sturdy vest is pretty good. With all this you can get close to 90% or higher in mech and energy resistance and around 60% or less armor penalty.You can get a combat shotgun frame as early as junkyard. Just make sure you always use a short barrel and forward grip. Your 8 int is too high. Gun nut is unnecessary because, you guessed it, shotgun dmg is overkill already. Premeditation is a great feat, but just using it for TM is a waste since those spells have low AP cost and the best one ...

My Time Monk build would be an option for you. It is an Unarmed (bare hands) build focused on very high number of attacks per turn, movement points, and dodge/evasion. The builds ends up with 30 attacks per turn doing 62 to 117 damage per non crit punch. You get to spend over 360 movement points per turn. And you have 600 dodge and 800 evasion ...Feb 1, 2022 · Base Ability Scores in Underrail serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them.Underrail character build calculator & theorycrafting tool. Base. X. Strength: ? Dexterity: ... Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15 ...Oh and gun builds are strongly recommended as they make use of high Perception, which allow you to reveal traps and hidden objects without external help. Plus, any build can make use of grenades with 40 effective throwing skill. Its the best skill that requires the least investment.Underrail character build calculator & theorycrafting tool. Base. X. Strength: ? Dexterity: ... Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15 ...

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The gist is build for dex/agi unnamed strikes focus - you want as many attacks per round as possible. Take psychokinesis and Force User. Your psi-boosted machine gun punches hit like a truck, you have two ranged stun powers, electro-trap, implosion chunks bosses hard.You can get a combat shotgun frame as early as junkyard. Just make sure you always use a short barrel and forward grip. Your 8 int is too high. Gun nut is unnecessary because, you guessed it, shotgun dmg is overkill already. Premeditation is a great feat, but just using it for TM is a waste since those spells have low AP cost and the best one ... The idea here is to, using metal gloves, abuse the combo feat mechanic stacking it with heavy punch and, if done properly, the pneumatic hammer damage boost. This combination easily exceeds 1000 damage, which suits the idea of a heavy hitter instead of a nimble kung fu guy. This combo can also be done with crippling strike with less ap usage ...Underrail. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Underrail > General Discussions > Topic Details. Ragnarist [Brandstifter] Jan 1, 2016 @ 8:40am Shields, how do they work? I wanna know how the Shielding works..like the Very Low - Very High thing..what does the number represent? ...3 will. 7 int. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. other skils are throwing, traps, biology, mechanics, electronics and tailoring. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. #8.

Energy Pistol build. This is a crit build, which uses Energy Pistols' crazy crit damage when crafted with a Wave Amplifier. Most fights start with electroshock aimed shot for multiple kills, or an incendiary grenade to proc ambush for guaranteed crits. This one has just enough AP for 1 point shot, 2 laser or 1 Electropistol shots + grenade, or ...As most of you are aware by now, we've finally released the 1.0.0.0 version. UnderRail Release Trailer - Indie DB. Development of this game has been one interesting 7 year adventure for me. First it was a one man part-time (read: night-time) hobby project where the basis for all that is to come was laid out. Then it was a one man full-time mad ...Jun 18, 2022 · I'm not saying I wrote a thesis on underrail builds, i just picked a weapon and tried to get the most out of it. Maybe I was just lucky, because the energy chain gun is overpowered with a crit build. Well, regular gun worked quite well before that, the one with the higher max damage. Sneaky psi builds have the most fun. But really psi builds are naturally strong in will and int both are needed for social skills and social skills will give you a huge edge rather than just punching everything and knowing exactly how to fulfill ever quest condition right of out the gate (like what happens when you are going back for your 10th run on dominating and …Slayer Build-Strongest possible build I could think of for crushing DOMINATING. So I have played around 800 hours of Underrail since 2017. I have tried every type of build under the books and with the recent outbreak I decided I was gonna brain storm and think of the most unkillable, rampaging build I could make.Full psi, 9 INT, max Will. Get effective 105 mercantile, 75 Intimidation, 110 persuasion. You'll practically able to craft most stuff thanks to high INT, passed all speech check for maximum lore, and having the most broken build in the game. #3. get_Biden_blasted Jan 19, 2020 @ 3:03am.Underrail. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... I did the same but am focused on a Stealth and Psi Skill build with Guns as a fallback and for me I liked having the .44, but I wasn't out to kill all the rathounds (using odditity leveling) so I had still quite a bit of ammo and all the non .44 ammo I ...The builds ends up with 30 attacks per turn doing 62 to 117 damage per non crit punch. You get to spend over 360 movement points per turn. And you have 600 dodge and 800 evasion before any short term buffs.Metathermics is mostly for pure psi. A noob friendly build would be either a tin can AR or a stealthy SMG. Stealth saves you a lot of asspain and tanky builds don't scale as well as glass cannons do, but they are more forgiving. You can find some on the underrail forums or here but note that the best build is the one that works for you.

Traps add a lot to stealthy crossbow builds. With just (95) effective skill you will be able to use all types of mines. To craft them yourself you would need (112) effective chemistry. Otherwise if relying only on store bought, you will have to settle for 1 tier lower, but they only require (69) effective skill to use.

For the build you want, you can factor in DEX AP reduction, and crafting with a Rapid Reloader and the Spec OPs feat to figure out how to get the optimal number of Bursts in a turn without wasting points into DEX. For example, the heaviest hitting SMG is an 8.6mm Steel Cat which has a base firing cost of 16 AP. A rapid reloader reduces that to ...If you’re good with your hands and basic tools, then you may be a good fit for the construction industry with some training. There is a broad range of jobs in the field from building homes to commercial construction. Using things guidelines...Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. ... It functions well as a support skill that can be incorporated into other character builds, rather than a primary ...Make new psi char. Get psi-pill and save. 3. Upgrade the game, load You save, now You have Forceful Innervation perk, old Will scallings with -10 penalty to psi points. 4. Export You brand new char. 5. Create new game, import You char and enjoy the last patch with old Will mechanics.My Assault Rifle & Sniper Guide for Beginners (needs Expedition DLC) Hi! I've made a few of these as I play Underrail now, and my most recent is an attempt to make a dual weapon playstyle work. It came out surprisingly well without feeling like "a sniper build with an assault rifle added on" or vice versa. Both weapons had their niches, the ...Psi monk is a little more complicated because theres several variables that require forethought on how you want to play and other ways to split stats later on. But assuming you want minimal ap cost on bare fists and all the important feats: Start with 8 str, 10 dex, 7 agi, 3 con, 3 per, 3 will, 6 int. Raise dex first to minimize AP cost to the ...Building a bird house is a great way to attract birds to your backyard and provide them with a safe place to nest. It can also be a fun project for the whole family. Here are some simple steps to help you build your own bird house.Psi wizard build using only the Temporal Manipulation school. All damage comes from Temporal Distortion. Also using dodge and evasion as primary means of def...Underrail character build calculator & theorycrafting tool. Base. X. Strength: ? Dexterity: ... Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15 ...

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Use DEX melee weapons, knives are best, at start with Stealth and Grenades, then swap over to SMG by Depot A. Don't bother to invest in any Melee feats. Effective Mercantile 105 for all crafting by late game but early-mid game 50 or so is fine. Intelligence 7 for Gun Nut feat and better crafting/Mercantile is pretty good.Only one: set at least hard difficulty. This game is not as hard as they say. Not with the pure psy build anyway. The Normal setting for Underrail is substantially more challenging than the Normal difficulty of most in-genre peers. It becomes easy once you know the meta and precisely what and what not to do, sure. Character and equipment development. Aimed shot and sprint being the starting feats. Recklessness for an important boost of critical rate. The sniper related feats such as Snipe, Shooting spree should be taken as soon as possible. As the usual tactics for combat will be Shooting spree -> Snipe -> Aimed shots then normal shots.Jan 6, 2020 · Re: Ultimate hammer guide. A sledge doesnt *need* expose weakness, but it sure helps. Since you won't have high enough str to reliably use balors hammer, I suggest getting it. If you take improved strength you'll still have 14 at the end, before food and drugs. I need help finding a few pure psi builds. I don't want to start a playthough to find out I'm using an outdated build that won't work well. I would like to play on dominating difficulty. I'm not sure which psi class I'd like to play. I would like as many builds recommendations as possible. Got any tips for a crossbow build relevant to a current game version? It has a lot of supporting feats and wide array of avalible options- more then a dozen avalible bolts and several crossbow models, each with a distinct advantage. Im havily leaning towards cyclone crossbow, because it can fire 3 (5 with adrenalive) shots. But even then still there is a lot of options, but i prefer build that ...Underrail character build calculator & theorycrafting tool. Remaining points ? Shift-click button = ± 5 Control-click button = max Touch: Hold button to repeatOriginally posted by Tamiore: First, thought control is even more of a hot garbage at low levels. Second, Temporal Manipulation does get better. Limited Temporal Increment is broken as hell. Stasis combined with LTI and 4 turns long force field allows you to stay invulnerable indefinitely.It’s going to play a lot differently and make you change how you engage in combat vs other builds though. The one I’ve seen most recommended to people new is a 1-Branch Psi, Assault Rifle, Tin Can build. My favorite to play is the One Turn Man Build (Temporal Mechanics > Guns [Pistols] > Throwing build.Only one: set at least hard difficulty. This game is not as hard as they say. Not with the pure psy build anyway. The Normal setting for Underrail is substantially more challenging than the Normal difficulty of most in-genre peers. It becomes easy once you know the meta and precisely what and what not to do, sure. ….

Hi I shelved Underrail almost 2 years ago and since then there has been a lot of new features added like the sword and spear, does that mean full melee (probably with psi tree) builds are possible all the way through to hollow earth now? ... Melee builds seems a bit weaker in expansion, because there are a lot of fighting in open space with ...A high con (for thick skull) heavy armor assault rifle build with lots of crafting and without psy. This build seems straight-forward and strong, but kind of boring. (Stats: 7 strength for rifles and heavy armor, 3 dex, 3 agi, 10 con, 3 will, 7 int for feat requirements, everything else in perception, starting at 7).Join 19K views 10 months ago #RPG #indiegame #underrail Underrail is one of the most underrated cRPGs around and also one of the most difficult for beginners. In this guide, I walk through...Plasma Pistol- This is where the big damage comes from in this build. At 18 DEX it costs 24 ap to fire the plasma pistol, which is lowered to 22 under the effects of super solider drug. With adrenaline and temporal contraction this lets you attack 4 times with regular attacks and point shot. The plasma pistol can easily reach over 600% crit ...I'm interested in an unarmed/psi character, and after reading some other builds I had some questions: - I see that most of these builds focus on 16 dext. But as I was wondering if steel gloves were that good compared to leather ones. I have found "the claw" the unique gloves, which were awesome, and I could have reach 4AP cost with only 14 in ...Starting with 10 wisdom and intelligence is good too, you can mostly dump strength and perception, the rest depends on your skill choices. Since your int will be high it's best to make use of crafting. Electronics will give you shield emmiters, tasers and psi-bands which is super useful.Saving the guy from azuridae requires some level of stealth and .44 Hammerer for guns build, and even then, you need the RNG for it to not suck. Buying enough grenade means you can't buy enough ammo, so it means that you need pickpocketing, so it's at least 30 points effectiveness early. Tl;dr dominating fucking sucks.Finally decided to build the most "basic" underrail character- guy with a dakka gun. Main hand- 8.6mm hornet with rapid reloader. Off hand- 9mm chimera with bipod. What other weapon mods should i use? Scope? Burst accuracy? Crit chance? Crit damage? Mag cap? More bullets per burst? So many options.Midgame with a sniper build on dominating is hell. After finishing the game on normal with a pure psi (legacy) I started two dominating playthroughs with a hammer/psicokinesis build and a sniper build. With the first one I am having an absolute blast, finished depot A, rushed to core city to get the unique Quake hammer and I am on my way to ... Underrail builds, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]