Hypershunt starsector

A brand new fully fleshed out custom weapon will require these elements; weapon_data.csv entry sprites sounds .wpn file .proj file descriptions.csv entry optional scripting

Hypershunt starsector. Go to starsector r/starsector • by ValissaSurana. View community ranking In the Top 5% of largest communities on Reddit. Is there a way to search for a coronal hypershunt that you've already seen? I've been to a system with one of these, but that was in early game. Is there a way to find it again without literally visiting all the systems I ...

It shows up on the black market sometimes. Assuming your playing vanilla. It's the tankiest capital ship while being fleet point cheap. Basically you need to bring ships that can tank the damage those doritoes can dish out. But you will need multiple extremely tanky ships like them and multiple fast bait ships and multiple of your best ships ...

I have literally 3 planets with refining - with 5, 6 and that one with 9. I can raise accessibility to 250% and even that won't change it. The way Starsector works is that a single 8 production planet can sustain an infinite number of 8 and below worlds but even a 1000 production 8 planets won't supply 9. If you hover over it it tells you that ...POV: it is your first victory on the Coronal Hypershunt. Meme. 385. 47 comments. share. save. hide. report. Continue browsing in r/starsector. About Community. r/starsector. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. 33.8k. Profiteers. 190. Dealing Space Heroin. Created Jan 10, 2013. Join. Top posts april 21st 2017 Top ...If I have the chance to commit tax fraud I will do my hardest to accomplish that task. You won't really be able to profit from it, though. It mostly just makes the losses hurt less. If you compare the insurance payout to the value of the ship, you'll notice its way, wayyy lower.The Omega are a pseudo-faction introduced in Starsector 0.95. They present endgame combat challenges for the player with their unique, almost alien ships. The Omega have a relationship of unclear nature with the Remnants. Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet.Dextral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.It's not too impressive but it works.0:00 Start0:08 Builds1:10 Battle Start2:10 Two dead doritosStarsector 0.95a and we are trying the radiant class. But we do not end there. Will will fight the Starsector omega shipst Tesseract the hypershunt enemies. ...

The Catalytic Core is a special Colony item. It can be installed into the Refining industry. Catalytic Cores have a base price of 100 000 credits. No atmosphere. Increases Transplutonics and Metals production by 3 units. Increases Pather interest by 4. As an industry item added in Version 0.95, Catalytic Core can be found in all Special Item spawning locations. Industry Colony Only up to date ...Features. 4X game features in Starsector. Factions will wage war against each other and try to conquer their enemies. Diplomacy events see faction relationships changing over time. Join a faction to gain useful support and represent them in war and peace, or start your own. Alliances offer mutual assistance in times of war.So I've finally got a (fairly) decent colony going, and wanted to share my thoughts on how it's changed compared to before. First of all, the "ramp up" time feels considerably longer, and the peak income from colonies is quite a bit lower now. Things in general just make less money, and a max colony size of 6 means no super huge colonies that ... This page contains the version history of Starsector (formerly 'Starfarer'.) The latest version change log and discussion thread can always be found on the official site in the Announcements subforum and is where all of the information below was obtained. Blog post/download links here. Hotfix: 0.96a-RC10, May 20, 2023 Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the ...Install mod "console commands". Load your save, press ctrl+backspace, typer "devmode", press Enter. Exit the console, press ctrl+z. Go to map. Systems with cryosleepers present will have green names. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER.Move in the direction you want to go and activate the "Hyperwarp Jump" ability. Warp distance is based on current burn level: 0.5 light-years per burn level. Press "W" during autopilot to set your fleet to the correct velocity for warping directly to your destination. Can't be activated near non-allied fleets.Automated Ship. This ship is fully automated, and does not require - and can not take on - any human crew. This only occurs on AI ships, most of which can be salvaged with the Automated Ships Skill . Ships with this mod cannot use crewed fighters, and cannot be sold on the open market where AI Cores are illegal.

The Persean Sector is the region of space in the Milky Way galaxy where Starsector takes place. There are dozens of systems, which can be classified in two groups, the Core Worlds, and the outer systems. As of the current version, most of the sector is procedurally generated, which means that the sector will vary from campaign to campaign. Even the Core Worlds have some measure of procedural ...The Eradicator is a Low Tech Fast Cruiser capable of quickly closing with and destroying targets with rapid, ballistic fire and missiles. The base variant is equipped with an Accelerated Ammo Feeder, making it more specialized towards shooting, while the pirate variant is more able to close in with targets or disengage using its Burn Drive. 0.96 …As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. For more information about how salvaging bonuses work see the ...Flux Hypershunt hullmod: - New passive system added: Flux Discharge - When the ship's flux level is above 50%, the build-up flux can be released as a deadly discharge by venting, and this deals energy damage to nearby enemy ships. - When installed on a modular ship, the hullmod will extend to the modules. High-Throttled Weapon Torque hullmod: I lost my OG eagle that i used from the near start of the game to now ) :

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Hullmods need an entry in hull_mods.csv which defines it's basic information as well as where it's script is. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0.8.1a-RC8) VERY IMPORTANT The game engine generates a single hullmod script and then re-uses the same script for ...1. Golinth · 3/18/2022. There is an unofficial discord server, invite here: https://discord.gg/zdBaJHY5. Join the Unofficial Starsector Chat Discord Server! Discord.Hyperspace is the main means of interstellar travel in the Sector. To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the gravity wells around gas giants and stars. The Transverse Jump ability is unlocked with the Navigation Skill and provides alternate means of entering ...Locate the Hypershunt module from exploration to then install on the colony Ensure you have a single colony producing the required amount of Transplutonics Generally speaking it's so much effort for a very small benefit when by the time you can use it you're already rolling in credits, self produced ships and all the allied fleets you could ...

Yes. It is the top view. On that account: That would be an incredible ship if that was the side view. It is kind of a shame that Starsector got no 3D ship models. Top. Not that it matters in space. Maelstrom is a hell of a ship. I love this thing, it's a Thin boi. It's a standout cast member like the Versant in a lineup of ships that otherwise ...That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose.Speedrun the hypershunt battles, and then savescum them to try to get the weapons I wanted. (Result: the types of weapons dropped after the battle is largely fixed, however there is some randomness to the quantity of each weapon type dropped. ... Starsector > General Discussion > Coronal Hypershunt guardians early . Powered by SMF 2.0.17 ...Go to starsector r/starsector ... Just got one of these bad boys after killing the guard ships on the hypershunt.....holy shit is it OP, I love it. It's made farming remnant fleets way easier, the things basically an off switch for any ship unlucky enough to be in it's path.... or anywhere near it's path ...Modding. Discuss modding Starsector here. 48418 Posts. 3404 Topics. Last post by Wyvern. in Re: [096.RC10] Planetary... on Today at 02:47:33 PM.Instructions. This is installed just like any regular mod. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Once in the game, you can summon the console with control+backspace and enter your commands. While the commands themselves aren't case sensitive, arguments are. For a full list of supported commands enter ...r/starsector. Join. • 11 days ago. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time." Art by @DinoBoiRex1. 1 / 4. 687. 28. r/starsector.Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. Found a DIY coronal hypershunt. comments sorted by Best Top New Controversial Q&A Add a Comment. ButterLander2222 Lobster merchant ...Shock Repeater. "Somehow it got past the cordon and among the support flotilla. Fused sensors, nav, and life support on the crew transports before the wolves took it out. Now we've got a lifetime supply of Volturnian lobster in deep freeze, but no spare 3rd-gen air cyclers. That's executive priorities for you."Hypershunt tap. Installed in population. Increases the number of industries that can be installed on the planet by 1. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Can only be installed within 10 light years of the "coronal tap ... Coronal Hypershunts/Taps suck. 20,000 metals, 5,000 Transplutonics all in one haul to activate it. 10 transplutonics demand to keep it running. -5 colony stability due to having 5 Industries over the max of 4. You get penalized for that.

If I have the chance to commit tax fraud I will do my hardest to accomplish that task. You won't really be able to profit from it, though. It mostly just makes the losses hurt less. If you compare the insurance payout to the value of the ship, you'll notice its way, wayyy lower.

The Aurora is a top-end, high-tech cruiser. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. A powerful epitome of High Tech playstyles in a …Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played Starsector for o...The Corvus system is the starting location of the player when the tutorial is skipped. Corvus is predominantly Hegemony, Independent, and Pirate. By default, It has 3 planets, 2 moons and at least one asteroid belt. Procedural generation can alter the amount of planets. Center of the Corvus System. Planetary Conditions Population: Tens of thousands of people live on Asharu. Scattered Ruins ...Hypershunt tap. Installed in population. Increases the number of industries that can be installed on the planet by 1. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Can only be installed within 10 light years of the "coronal tap ...Orbital Fusion Lamp. Edit. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Safe operation requires prodigious quantities of volatiles. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. Yeah, the bad part about the hypershunt is that it requires ten units of transplutonics to keep the 5th industry slot, and if you get any cut in supply (shipping disruptions), you take a huge 5 stability penalty. You can find colony items from stuff like research stations, mining stations, survey ships and motherships. They're kind of uncommon.★Série Completa: http://bit.ly/3SRpeAx Meu Canal no Odysee: https://odysee.com/@CanalDoVoid Meu Canal no Bitchute: https://www.bitchute.com/channel/a6aBU1fDQ...That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. 221. MendezReddit • 5 mo. ago.

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As it happens that was the premise of my last playthrough. Speedrun the hypershunt battles, and then savescum them to try to get the weapons I wanted. (Result: the types of weapons dropped after the battle is largely fixed, however there is some randomness to the quantity of each weapon type dropped."Project Ziggurat" is the fourth main mission in the Galatia Academy mission chain. The player investigates Tri-Tachyon's mysterious project of the same name. This mission is available by docking with the Academy at any time after completing "Kallichore Archive" and "Finding Coureuse". The player needs to follow the trail of Tri-Tachyon engineer Kelise Astraia. There are two ways to start off ..."Extract 'Researcher'" is the first 'true' mission in the Galatia Academy mission chain. The player has to rescue an Academy researcher from a secret Tri-Tachyon black site. This mission can be obtained by talking to Alviss Sebestyen at the Galatia Academy, after reaching friendly (>50) relations with him. The player will be instructed to travel to a planet in a distant system (typically one ...Install mod "console commands". Load your save, press ctrl+backspace, typer "devmode", press Enter. Exit the console, press ctrl+z. Go to map. Systems with cryosleepers present will have green names. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER.Encountered as part of Sub-Ordos and Ordos, this fast and aggressive Battlecruiser features a powerful array of frontal firepower, which it could put to great use as part of a battle line, using its system to close gaps to vulnerable targets. As piloted by the AI, however, the ship's high speed means it is often the first to make contact with the opposing fleet, and its wild charge forward ...I have an updated Ship/weapon pack mod from discord. How do I get more of the IBB bounties? I only had 1 so far. Discord version is pretty much 0.9.1 with barebones compatibility with 0.95, so I assume they function similiarly - you have to go to a bar on Hegemony, Persean League, Tri-Tach or Indie-chan world and hope for an IBB representative. The Pirates are a widespread minor faction in the Sector. The pirates have markets in many systems, and can build pirate bases in uninhabited star systems. Bases can cause pirate activity in a star system, which disrupts normal commerce and growth in the affected system, and can launch pirate raids on said systems. Other factions will sometimes post …The Low Tech Station is one of the three buildable station industries. It has the most conventional design among the stations. Low tech stations are ubiquitous throughout the Sector, even found around a number of Tri-Tachyon planets. They are widely used as pirate bases. The Low Tech Orbital Station consists of two Heavy Support Modules and one Heavy Combat Module arranged in a slowly rotating ...No gate or hypershunt unfortunately. comments sorted by Best Top New Controversial Q&A Add a Comment G3er0 • Additional comment actions. I have recently found my first ever naturally occurring mild world. ... Starsector is such a good game i have trouble enjoying other games.To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this ... ….

Remote Hypershunt Survey: scans all Coronal Hypershunts in the sector, adds their location to the intel screen under the "Megastructures" tab, and adds markers to the intel map. ... A gate activating utility mod for Starsector Resources. Readme License. View license Activity. Stars. 0 stars Watchers. 1 watching Forks. 1 fork Report repository ...Phase Anchor. Reduces the ship's phase cloak activation cost to 0. Increases soft flux dissipation and weapon recharge rate by x2 while phased. When suffering critical damage that would otherwise destroy or disable the ship, it will initiate an emergency dive deep into p-space. The ships counts as having retreated and will emerge in normal ...OP cost is 4/8/12/20 S-mod: Increases beam weapon damage by an additional 5%. The math for beam range is 200 + 0.5 * (beam range - 200). What this means is the first 200 units of range are unaffected, then any extra range is cut in half. For instance, the phase lance has 600 range. The first 200 of that is unaffected, then the other 400 is cut in half, to 200, so the final range is 200 + 200 ...The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Its default name is "TTS Xenorphica". As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other fleets will always recognize ... Usually means attempted to use an array in a fatally unsupported manner. The output is the size of the array. The two classic causes of this is trying to put too much data into a fixed size array that is too small or the game engine expecting an array size different to what it found. This can generate IndexOutOfBoundsException errors.Schwartz Admiral Posts: 1446 Re: Coronal Hypershunt guardians early « Reply #1 on: July 30, 2022, 08:07:02 PM » I would say there is no early-game option to do these. They're pretty much final boss tier, harder than Remnants. Even with a strong fleet that happens to have some smaller ships in there, be prepared to lose them all.The Graviton Beam is a medium beam weapon. It is one of the two energy weapons that do kinetic damage. 1/2/3 or more full-strength beams hitting shields increases all anti-shield damage dealt to the target (including by other ships) by 5/8/10% An anti-shield beam weapon may sound like an oxymoron, but the Graviton Beam does perform fairly well at suppressing the enemy's shield and preventing ...The Low Tech Station is one of the three buildable station industries. It has the most conventional design among the stations. Low tech stations are ubiquitous throughout the Sector, even found around a number of Tri-Tachyon planets. They are widely used as pirate bases. The Low Tech Orbital Station consists of two Heavy Support Modules and one Heavy Combat Module arranged in a slowly rotating ...The Omega are a pseudo-faction introduced in Starsector 0.95. They present endgame combat challenges for the player with their unique, almost alien ships. The Omega have a relationship of unclear nature with the Remnants. Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Hypershunt starsector, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]