Hoi4 combat width

21 width performs better than an 18width in a one on one scenario. So, for plains, it would be 5 18s v 4 21s. I assume the 18s would win. However, if you account attacking from multiple directions, the addition attack of every single 21 compared to every single 18 will outclass the 5 v 4 for just one tile attacking another.

Hoi4 combat width. Combat width: Maximum amount of battalions that can fight in a province. "+Additional attacks" is how much combat width will be added for each extra direction of attack into the province. Movement cost: Increases the distance units have to travel by this factor.

I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...

Combat Width Calulator Is A GAME CHANGER! - HOI4 Co…When it comes to choosing a mattress, size matters. A queen size mattress is a popular choice for couples and individuals who enjoy extra space while sleeping. A standard queen size mattress typically measures 60 inches in width and 80 inch...I would assume its the same width as the type of tile you're trying to invade, unless there is a specific combat width for a "beach". International-Key723 • 2 yr. ago. Dammn 2028 hrs in the game and never gave naval combat with a thought lol 😆. International-Key723 • 2 yr. ago.Dec 4, 2021 · Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I found bugs... Even if the 40 Width don't win, they probably beat up several 10 Width Divisions inflicting a lot of casualties. Thats basically how Hoi4 combat works with a lot of additional modifiers.. That said, 10 width in No Supply Land fair a lot better, because Divisions with enough Supply always win.Funny Colors Show Arms Against Tyranny "Meta". Yes, on paper. Combat Width is only a small part of your division design, so you need to remember other things too. 6/1 will take a lot of losses for example. 15w doesn't work well with tanks either. 5/0 10w will also have higher soft attack per width.Why does artillery use combat width? Combat width is basically a limit to the amount of soldiers you can have engaged at the same time. If you pack soldiers too densely, they can too easily killed by explosions, thus width represents the practical limit of that. And then there is front line artillery.

That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why. Go to hoi4 r/hoi4 • by ... The smallest combat width a battle can have is 75 (mountain). If you tested only up to cw of 50 you tested the pure combat effectiveness of those templates. As others said, smaller divisions will outperform the bigger ones due to more org per cw and more support coy per cw mainly. Also smaller divisions will loose more …The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.I use 50 width infantry, plus support companies. with mass mob that is 40 combat width. It costs a lot of manpower but Soviet can do it. 40 width tank divisions for offensives. Maybe 20 with or even 10 for guarding the ports against paratroopers but as Soviet it does not matter a lot. 40 is stronger than 2 20s and you have the industry and ...I didn't find anything by searching but it seems like combat widths don't follow the 80 for attacking from one province and +40 for each flank that the base game does. As far as I can tell it will let me attack from one direction with 60 width and open up +20 more for each flank, but I've also seen what looks like weird random widths for other ...WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m...This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. ... The vanilla version of HOI4 also arbitrarily assigned a standard combat width of 80 to prevent infinite unit stacking in provinces. This led players to …This page was last edited on 17 June 2023, at 10:23. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Hearts of Iron 4 Wiki; Mobile view

14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ...I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...Keep an eye on the combat width of your units, I suggest 25 width so that at least up to three mountaineers division can fight at the same without penalties (mountains have a terrain width of 75 plus 25 for each additional tile you are attacking from). akasayah Air Marshal • 1 yr. ago. I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ... What is peoples opinions of optimal combat width? Considering the line is 80 (+40 per additional province) my view is that it makes sense that division with should be either 10 or 20 (20 preferred for me) yet I have seen people mention up to 26. Just wandering what people find works best. Right now I find 20 seems theoretically the most …

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Combat width. Probably the most important and misunderstood game mechanic. In short default size is 80 meaning only 80 width of your army will be able to actually fight, while the rest will sit waiting. Attacking from multiple direction increases the width by 40 each allowing more troops to engage.Explanation: This is your decent all round template that you can field globally to defend your frontline since most of times your divisions will be fighting in the forest or jungle, and the forest and jungle give 84 combat width and 42 additional. 21-width template is a great multiple for this situation. Future Tweaks: Add support anti-tank if you …Note the 4 in that 4x5 and the reduction is -.4 making this 40 width a 32 width. This allows you to fill out the last row making a full 5x5 or 25 Infantry Battalion 40 width Infantry Division. The standard combat width in a 1v1 province battle is 80 v 80 allowing 2 of these Divisions to fight at a +10 Infantry Battalion advantage than normal."The northern Muslim leaders want to prevent a situation where one day, a woman will lead the army and give orders to men.” *Updated with Nigeria defense HQ denial Nigeria has looked into stopping the admission of female combatants into the...The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:

The maximum concentration of force of both sides in a battle is limited by its combat width. The available width is increased if attackers are engaging from multiple provinces (flanking). Base width, and subsequently flanking width, is dependent on terrainwhere the combat is taking place. The combat width of a … See moreApr 15, 2022 · Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2. Sep 8, 2023 · The Mass Assault doctrine tree has options that reduce the combat width of infantry battalions (from 2 width to 1.6 width). The sum of all Battalions. Combat width notes: The normal maximum combat width provided by the battlefield used to be 80, now it varies by terrain. If attacking divisions come from more than one province, then extra width ... There's plenty of games out that fill that niche and in my opinion they are boring as hell. Combat width has absolutely nothing interesting going on right now, build 10/20/40 and that's it. I don't see how that is more fun than having to make a choice based on the situation and am glad to see HOI4 trying to keep things interesting.My Patreon: https://www.patreon.com/taureorChallenges playlist: https://www.youtube.com/playlist?list=PLO8ijwM5d5sjOitjc8bX9H22rkbtB2KUHToday we're testing w...Combat width is an evaluation of the combat facing a division takes up. Each battalion in the division adds 1 (AA, AT), 2 (most) or 3 (ART, SPG) to combat width. Support companies add cw 0. An infantry division with one infantry battalion is cw 2. An infantry division with nine infantry battalions is cw 18.This will have a combat width of 94, and a combat penalty of 28%. Therefore, our base soft attack is .72 * 27 + 1.44* (3+9*25) = 347.76. Instead of the 20 width formation with 28 infantry battalions and 8 artillery battalions, we obtain a massive 66% advantage with 19 infantry battalions and 18 artillery battalions.Apr 17, 2022 · For example, as USSR most of the terrain is forest or plains so a 22 width is good and doesn't do badly in hills but performs poorly in urban and marsh. So if I have an Urban strong point to defend I could add a single 40 width with heavy tank to act as the lynch pin of the defence. Mostly, for SP it isn't worth worrying about combat width. In short: 20 width has more Organization than 40 width. 40 width has higher combat stats than 20 width, often just under double (some exceptions). 40 width gets more use out of support equipment per frontage than 20 (Hospital, logistics). 20 width gets more use out of combat support brigades than 40 (twice as many sup art per frontage).Jul 22, 2016 · Probably a width of 10 would be even better, but a confirmation from someone who tested or simulated these scenarios would be good. #5. Showing 1 - 5 of 5 comments. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. I normally like to use a combat width of twenty and I normally don't use marines.

Mar 4, 2018 · The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.

Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...I created a color coded combat width-spreadsheet to make it easier seeing which divisions work when taking into account more than just 2 fronts in battles. I've seen a well made post about the effectiveness of different divisions in 2 front attacks, but after looking at my Polish-Soviet border I realised a great mix of provinces that are attackable from one direction or …I think his chart could have been a light more accurate for a couple of reasons. He uses this formula to calculate combat effectiveness: (used width/available width) * ( (-1.5* (used width/available width)+2.5) 2. This formula is mostly correct, with one exception, there is zero reason to square the second part.Attacking Units: Combat width 27, 30, 40-45. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. The standard org number for tank divisions is still around 30 org. You want to make sure you have logistics companies on all attacking divisions because of the supply system change in NSB.HOI4 wiki on terrain width. You can see the various terrain widths in the table there. You can actually exceed the combat width by up to 16.5%. The penalty for doing so is: ... The infantry combat width reduction is also nice, you can do some templates like 10-1-2 inf-arty-AT which comes out to 21w and pierces most AI tanks. Mobile Warfare seems to be …Go to hoi4 r/hoi4 • by ... Combat Width - Can you attack with too many? Hi there. I am going to sound really daft on this one, as someone with 200+ hours in the game - when it comes to division width, I understand that 10,20 or 40 is good because a battlefield is a width of 80, plus 40 per province attacking from.As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire …

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Combat Widths in a HOI4 battle. Blue is the max combat width for the battle, green is your used combat width, red is the enemy's used combat width. Hardness: Dictates how many soft attacks vs hard attacks the division will suffer. A hard division will receive more hard attacks than soft attacks, which usually means they will receive less attacks in general …I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...BlackICE overhauls the equipment system, tech trees, national focus trees, government, and combat from vanilla Hearts of Iron IV. The result is a game with different dynamics (and hopefully much more historical immersion and realism) than vanilla HOI4. For players transitioning from vanilla to BICE, the following highlights are useful to keep ... The vanilla HOI4 1.11+ update reworked the combat width by changing the 20 and 40 meta. As far as I know and what I saw on the HoI4 sub reddit, it changed the combat width meta to 10, 15, 18, 27 and 41-45. Is the 30 and 60 combat width still the meta in making divisions?HOI4 combat width calculator Description. I created this GUI tool in order to visualize which ...But that is still less than 20w which is at 82.6, or 21w which is 83.33, which is comparatively 10% better efficiency. Going from 18 to 20 or 21 isn't that big of a move either, its one more infantry or artillery and it will only sometimes make you have fewer formations in the combat to bring more supports.Nov 30, 2018 · Because of this, and the difficulty of getting HP on a lot of division types compared to before, making divisions of width 27 and 40 is more viable. 20-width divisions should be almost entirely MOT/APC/IFV just to be durable and preserve equipment losses. Support AA is identical in stats to mainline AA except for combat width. Apr 15, 2022 · Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2. Combat tactics provide damage, movement speed, and combat width modifiers in land battles.. Tactics get re-selected every 12 hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled. To determine …It is a bit pointless having less than the required multiple of the combat with because one still can't get another division in the fight. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units.14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ... ….

A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide. Look at the chart and create your perfect template! ... New Combat Width Metas! By Luckum. ... I' ve had the most success with 21, 27, width defense and 40 and 44 ish width attacking tank divisions. I'll have to see if I can hold germany as russia …When it comes to choosing a mattress, size matters. A queen size mattress is a popular choice for couples and individuals who enjoy extra space while sleeping. A standard queen size mattress typically measures 60 inches in width and 80 inch...These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base. The best combat widths according to the new patch are: 12, 15, 17-19, 22-24, 27, 36, 40 and 44. Another way you can interpret it, is by bad widths. As usual, lower than 6 and higher than 50 are bad. These should be avoided at all cost. Most good widths are more similar to eachother.Combat width.Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ... Outlier Inefficient Combat Widths: 7, 11, 13, 15, 21-22, 25-26, 28-31, 42-43. The lower combat widths have more diversity, but the consequences of being inefficient here are lessened. Mid-range combat widths start seeing some favorites emerge, but there's still some decent choices throughout.Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! …The best combat widths according to the new patch are: 12, 15, 17-19, 22-24, 27, 36, 40 and 44. Another way you can interpret it, is by bad widths. As usual, lower than 6 and higher than 50 are bad. These should be avoided at all cost. Most good widths are more similar to eachother. Hoi4 combat width, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]